The camera is a tool of exclusion. A standard Panavision package costs more to rent for a week than most independent filmmakers will raise in a lifetime. When Sean Baker set out to make Tangerine with a restrictive $100,000 budget, he did not settle for a cheap prosumer camera. He made a radical, liberating choice: he shot a feature film on three iPhone 5s units.

Engineering the Aesthetic

Baker understood that shooting on a phone would be dismissed as a gimmick if it looked like a phone. To combat this, he engineered a highly specific workflow. He attached Moondog Labs anamorphic lens adapters directly to the iPhones. This instantly forced the clinical, square digital sensor into a classic, “cinemascope” widescreen geometry.

Furthermore, he bypassed the native iOS camera app, which constantly auto-adjusts exposure and ruins cinematic consistency. Instead, the team utilized the FiLMIC Pro application to seize manual control over focus, aperture, and a locked 24fps frame rate. They forced a piece of consumer electronics to behave like a cinema camera.

Embracing the Depth

But Baker’s true brilliance was in how he embraced the iPhone’s inherent flaws. A tiny smartphone sensor possesses an incredibly deep depth of field; it is nearly impossible to get a blurry background. Rather than fighting this, Baker used it to aggressively immerse the audience. Because both the actors and the chaotic Los Angeles streets are kept in sharp, equal focus, the environment becomes a character. The street-level energy of the film is inseparable from the deep-focus mechanics of the device that captured it.


Insights regarding the technical ‘Shot on iPhone’ workflow, the use of Moondog Labs anamorphic adapters, and the FiLMIC Pro application were synthesized from technical breakdowns in VideoMaker and Film Independent.